Editor tools that keep Unreal projects shippable.
tridiART builds Unreal Engine 5 plugins that catch naming, texture and pipeline problems long before they reach your build. Native editor UI, full C++ source, made for teams.
Apply fixes?
Epic Recommended, Allar Style Guide or your own table. Asset Doctor speaks every naming convention.
SM_Static MeshSK_Skeletal MeshT_TextureM_MaterialMI_Material InstanceBP_BlueprintWBP_Widget BlueprintABP_Animation BlueprintAC_Actor ComponentBI_Blueprint InterfaceFXS_Niagara SystemFXE_Niagara EmitterDT_Data TableCT_Curve TableE_EnumF_StructureSKEL_SkeletonAM_Animation MontageAS_Animation SequenceBS_Blend SpaceLS_Level SequencePHYS_Physics AssetOne tool live. More on the way.
Every tridiART plugin solves one real production problem well. Asset Doctor is out today; the next tools are already on the roadmap.
Asset Doctor
Scan your content, see every problem in one panel, fix most of them with one click, and fail CI builds when someone breaks the rules.
- 10 built-in rules
- One-click auto-fix
- CI commandlet
- Blueprint & C++ rules
Texture Set to Material
Point it at a texture set and get a correctly configured Material Instance, with channel packing, sRGB and compression handled for you.
Blueprint Doc & Audit
Export readable documentation for your Blueprints and get a complexity report before the next code review.
LOD & Optimization Helper
Batch LOD generation and optimization checks for projects and platforms that cannot rely on Nanite.
Crafting System
A runtime crafting framework that plugs into whatever inventory your game already has.
Tools that behave like engine code.
No black boxes, no web views pretending to be editor panels. Plugins you can trust in a production branch.
Built for UE 5.6 – 5.8
Compiled and packaged for every supported engine version, not just the one we happen to use.
Full C++ source
Code plugins ship with source, so you can read them, debug them and extend them.
Made for teams
Settings live in project config files and travel with source control. One setup, whole team.
CI-friendly
Commandlets, JSON/CSV reports and exit codes, so the build server enforces the rules too.
Native editor UI
Slate panels that feel like part of Unreal Editor, with Content Browser and Data Validation hooks.
Free to start
Asset Doctor is free and MIT licensed. Future Pro tiers will build on a free core.
Fail the build,
not the release.
Run Asset Doctor as a commandlet on your build server. It writes a JSON or CSV report and returns an exit code your pipeline understands, so broken naming never makes it to a milestone build.
-FailOn=Error|Warning|Info|Neverpicks the severity that fails the run-Report=report.jsonor.csvfor dashboards and artifacts-Fixapplies every automatic fix, saves, then scans again
Tell us what slows your team down.
The roadmap is shaped by the people who use these tools. Bring bug reports, feature requests and the pipeline pain you would love to never deal with again.